Innovecs at Austin Games Conference 2016
A couple of great after parties were solid networking events, especially EA’s opening night event. It was great to mingle with producers both large and small; all pretty much were mirroring the same issues such as deadlines, technical resources, and quality art and play to capture the end user’s “eyeballs.”
It’s clear that external software development is an important issue with many studios both large and small as they all clamor for partnered resources. As producers ramp up their licensing efforts to secure quality named assets it is clear that putting the right team together to get a launch On-time and on a budget is essential. Outsourcing “bodies” is old hat, and the same goes with “staff augmentation.” which someone mentioned to me here that it sounded to an affliction., “I’m afraid you have contracted staff augmentation.” Obviously, this was not an enterprise-oriented conference.
After “schmoozing” the halls, one subject resonated, and that was Innovecs approach to external software development. Yes, everyone knows the company serves multiple verticals including enterprise, but having a whole division focused and dedicated to cross-platform Gaming was the right move, “Gamers working for Gamers” I’d like to say.
So it’s safe to say that all forms of cross-platform gaming growth will be significant in the years to come and Innovecs will fuel this growth with their new dedicated gaming division.